VMP MBD Ⓐ

vmpmbd.bsky.social

37 • he/him/they/them/whatever • hacker/engineer • riichi • IIDX SP七段 • ←Ⓐ🚩

👤 Joined on 23 October 2023

69

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49

Following

1054

Total Posts

📜 Kullanıcı Geçmişi

  • 23 Eki 2023, 06:37
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @vmpmbd.bsky.social
  • 10 Kas 2023, 03:22
    🔄 Profil bilgileri güncellendi

❤️ Beğendiği Gönderiler

Dbus
16 October 2026 19:34

Oh all the time, I played Sas for the 2nd or 3rd time recently and realized with much horror the gravity of what I've been trying to make work. But, I enjoy the exploring enough that it's kept me entertained for 7(?) years and counting, so why stop now? What else could be under the hood!

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Dbus
16 October 2026 19:24

I am cursed with both pattern recognition, documentation, and seeing where the line is between tas only and practical. Found a 0-1f~ OS with Morri that while character specific covers both rolls, and have been tinkering with a lot of turn around frame OSes that I am becoming very happy with.

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Dbus
16 October 2026 19:18

Only move up layers when you gotta! (I may or may not have a spreadsheet of the majority of NA VSav players and what layer offense/defense is the most effective against their play style 😅)

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Fake vehicles flying? Yeah whatever— This was done waaaay better 10 years ago

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Dbus
16 October 2026 19:09

Sometime with work based on how precise the angle needs to be versus active frames, and that if you can discourage the 'normally' strong options, it allows sneaking in better options later.

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