Bownly

Bownly

bownly.bsky.social

Gameboy homebrews and romhacks. Currently working on the card-battling multi-cart, Ningami Trilogy. Very early access build here: https://bownly.itch.io/ningami-trilogy Want to join me? Shoot me a message. Especially if you can make GB music.

👤 Joined on 02 January 2025

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  • 02 Oca 2025, 02:03
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @bownly.bsky.social

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❤️ Beğendiği Gönderiler

bbbbbr
11 October 2026 02:08

Feeling that. Haven't done any dev work for more than a week, and there's things I'd really like to move out of my mind and into code

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Kevin
03 October 2026 03:21

A real cart on the shelf would be awesome, I totally get that. Good luck with the pitching, would love to see it when it happens!

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bbbbbr
23 September 2026 03:25

I haven't used it but toxa's should be better integrated. I remember fussing with cbtfx to get things working as intended in canyon racer. If you stick with cbtfx, feel free to rummage the source for ideas (ignore license). 😅 I do think everything was working in the end. github.com/bbbbbr/canyo...

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bbbbbr
23 September 2026 03:25

Also this: // 0 = Panning won't be reset after an SFX, 1 = Panning will be set to 0XFF after an SFX plays. #define MONO_MUSIC 0 github.com/bbbbbr/canyo...

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bbbbbr
17 September 2026 02:58

Another alternate, if you aren't using scanline interrupts for something else, is to move the vbl update to mid-frame with an LYC interrupt. That could allow most other things directly after a vsync call to complete before music was updated.

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