bownly.bsky.social
Gameboy homebrews and romhacks. Currently working on the card-battling multi-cart, Ningami Trilogy. Very early access build here: https://bownly.itch.io/ningami-trilogy Want to join me? Shoot me a message. Especially if you can make GB music.
👤 Joined on 02 January 2025
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@bownly.bsky.socialFeeling that. Haven't done any dev work for more than a week, and there's things I'd really like to move out of my mind and into code
Show PostA real cart on the shelf would be awesome, I totally get that. Good luck with the pitching, would love to see it when it happens!
Show PostI haven't used it but toxa's should be better integrated. I remember fussing with cbtfx to get things working as intended in canyon racer. If you stick with cbtfx, feel free to rummage the source for ideas (ignore license). 😅 I do think everything was working in the end. github.com/bbbbbr/canyo...
Show PostAlso this: // 0 = Panning won't be reset after an SFX, 1 = Panning will be set to 0XFF after an SFX plays. #define MONO_MUSIC 0 github.com/bbbbbr/canyo...
Show PostAnother alternate, if you aren't using scanline interrupts for something else, is to move the vbl update to mid-frame with an LYC interrupt. That could allow most other things directly after a vsync call to complete before music was updated.
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