Jorge Garcia

Jorge Garcia

jorgegarciamartin.com

Background in games development, professional audio, broadcast, R&D and music. Previously SWE/programmer & audio folk at EA, Zynga, MercurySteam, Activision, Codemasters, Music Tribe and more. Now: Co-Founder & CEO of @afectivo.es Based in Madrid, Spain.

👤 Joined on 11 October 2023

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📜 Kullanıcı Geçmişi

  • 11 Eki 2023, 16:22
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @jgarciamartin.bsky.social
  • 10 Kas 2023, 02:55
    🔄 Profil bilgileri güncellendi
  • 05 Şub 2026, 07:15
    ✏️ Kullanıcı adı değişti: @jgarciamartin.bsky.social → @jorgegarciamartin.com

🚫 Blokladığı Kullanıcılar

❤️ Beğendiği Gönderiler

20 October 2026 06:25

We're happy to announce #RhizomeAudio, a new audio engine for real-time audio. Please check it out at rhizome.audio. We're here at #GameSoundCon showing it off so please stop by the booth in the expo for demos and a chance to try it out yourself. #ProceduralMusic #GameAudio

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KC Collins
19 October 2026 14:11

I agree for anything where security and memory allocation are key (like middleware) it needs human intervention!

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KC Collins
19 October 2026 13:53

On the other hand, you have complete control over what tools you want in it, where they are located, etc. As someone who dates to the age of DOS and BASIC, I HATE how much computers decide to do things for me now, save to cloud, steal my data, hide tools I want and destroy my privacy and security.

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Robin-Yann Storm
19 October 2026 10:15

Anyway that's what going to the dentist taught me about B2B SaaS

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Robin-Yann Storm
16 October 2026 16:02

Whenever I hear of a studio that has “grown 50%” since their last successful release, I get worried. So many companies grow way too fast. On the other hand you see small teams staying small, and doing great work for decades. A successful game can keep you afloat for ages if you stay small.

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