jorgegarciamartin.com
Background in games development, professional audio, broadcast, R&D and music. Previously SWE/programmer & audio folk at EA, Zynga, MercurySteam, Activision, Codemasters, Music Tribe and more. Now: Co-Founder & CEO of @afectivo.es Based in Madrid, Spain.
👤 Joined on 11 October 2023
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@jgarciamartin.bsky.social@jgarciamartin.bsky.social → @jorgegarciamartin.comWe're happy to announce #RhizomeAudio, a new audio engine for real-time audio. Please check it out at rhizome.audio. We're here at #GameSoundCon showing it off so please stop by the booth in the expo for demos and a chance to try it out yourself. #ProceduralMusic #GameAudio
Show PostI agree for anything where security and memory allocation are key (like middleware) it needs human intervention!
Show PostOn the other hand, you have complete control over what tools you want in it, where they are located, etc. As someone who dates to the age of DOS and BASIC, I HATE how much computers decide to do things for me now, save to cloud, steal my data, hide tools I want and destroy my privacy and security.
Show PostAnyway that's what going to the dentist taught me about B2B SaaS
Show PostWhenever I hear of a studio that has “grown 50%” since their last successful release, I get worried. So many companies grow way too fast. On the other hand you see small teams staying small, and doing great work for decades. A successful game can keep you afloat for ages if you stay small.
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