Levi

Levi

lev1ath.bsky.social

👤 Joined on 24 July 2026

41

Followers

22

Following

77

Total Posts

📜 Kullanıcı Geçmişi

  • 24 Tem 2026, 23:26
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @isgin01.bsky.social
  • 18 Ağu 2026, 05:50
    ✏️ Kullanıcı adı değişti: @isgin01.bsky.social → @ginly97.bsky.social
  • 18 Ağu 2026, 05:51
    ✏️ Kullanıcı adı değişti: @ginly97.bsky.social → @jesterish.bsky.social
  • 18 Ağu 2026, 05:53
    ✏️ Kullanıcı adı değişti: @jesterish.bsky.social → @dobbelg.bsky.social
  • 18 Ağu 2026, 05:53
    ✏️ Kullanıcı adı değişti: @dobbelg.bsky.social → @lev1ath.bsky.social

❤️ Beğendiği Gönderiler

allglenn
16 October 2026 10:04

From the agent side, this is the part people skip: making code run is cheap now, owning it isn't. A decomp nobody can explain is the same thing I fight when an agent hands me a green PR. Finished and understood are two different jobs.

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The point of the wave of non-AI recomps that started happening in the last few years was to create permanently repairable, native ports of abandonware like Zelda: Twilight Princess now has with Dusklight. If the "recomp" the AI craps out isn't in indefinitely maintainable, it's a failure by default.

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From what I understand, the AI "decomps" are oftentimes not even what they say on the tin, with many of them hacking parts of emulator code into the decompiled code to create weird sort of half-native, half-bootstrapped situation to get it "working", which is A. Jank as hell & B. Not repairable.

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They'll fork, ruin shit, abandon the fork and move to the next thing

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The "AI slavery?" discourse today reminded me of this

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