Yal

Yal

yaru.itch.io

Software engineer | Game Maker user for >20 years | Maker of Burgertale, Hotline Sanzu, and like 50 other games | Computers peaked in the 8-bit days | Put "perfect is the enemy of good" on my tombstone

👤 Joined on 15 November 2024

372

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779

Following

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Total Posts

📜 Kullanıcı Geçmişi

  • 15 Kas 2024, 16:25
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @gamedevyal.bsky.social
  • 15 Kas 2024, 16:39
    ✏️ Kullanıcı adı değişti: @gamedevyal.bsky.social → @yaru.itch.io

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❤️ Beğendiği Gönderiler

Luminn 🍉
18 October 2026 13:05

Recomp of a game is not a trivial task to learn while inexperienced. They will just generate an incomprehensible mess without understanding the fundamentals they need by trying simpler projects first.

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The Quigadook
17 October 2026 18:34

yeah this seems like the real issue, because you can do anything there's eight billion individual tools and trying to find the ones you specifically care about is hard

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i am happy to report that the re4 remake uses this technique for this interior's ground fog if you got the eye for it you can see the rippling geometry (that isn't the 2D fog panels) along the surface of the floor. looks just as good, if not better, than volumetrics at a fraction of the perf cost.

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Onyx
17 October 2026 14:08

the idea that you can't fix it because you don't speak the language

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(Im talking about the other people who are debating me for no reason, you are in the clear lol)

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