Sigil

Sigil

sigilsanct.bsky.social

Mythologist & Writer| Literary Educator| Accessibility Focus (WCAG) Worship Story & Never Fear the Page TTRPG Enthusiast, RPG Gamer & Data Sovereignty

👤 Joined on 19 October 2024

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  • 19 Eki 2024, 04:26
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @sigilsanct.bsky.social

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❤️ Beğendiği Gönderiler

Secret Panel HERE 🐢 patreon.com/mrlovenstein/posts/response-time-167299662

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"While we’ve made changes across the team, creating more accessible gaming experiences for players has not changed.” Xbox statement on accessibility folks being laid off. You definitely have a funny way to show it! www.gamespot.com/articles/xbo...

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This is really bad. If you don't know id developed an engine called idTech that was used for, obviously DOOM, but also QUAKE, Wolfenstein and 2024's Indiana Jones. Veteran coders are the ones who help you iterate and build solid games. If that knowledge goes, so does the stability of future games.

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Veteran devs who know an engine inside and out are crucial in getting games done on time and potentially under or within budget because you're not spending a lot of time figuring out how to do something; they just know how to fix or do the thing you want, generally a lot quicker.

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I've personally seen what these devs can do. Take an inaccessible game like DOOM Eternal and turn it around into one of the best and award-winning accessible titles, DOOM: The Dark Ages, in the span of a few years! That's a major overhaul that can only happen with veteran devs!

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