Richard Watson

Richard Watson

solvxuk.bsky.social

Agentic Engineer | Business Consultant | ACCA Accountant | AI Engineer Looking for problems to solve... if you have one then I am your man!

👤 Joined on 30 April 2026

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  • 30 Nis 2026, 19:47
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @solvxuk.bsky.social

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❤️ Beğendiği Gönderiler

Have you tried using a different model for blender? I've used claude code but I've seen people get arguably better results from using GPT 6.

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I'd be game to try it. Interesting to see you used both models. Was it claude for coding, astra for art generation or some other mix? Also, how much time did you find it spent getting the multiplayer aspect right?

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It's pretty easy to appreciate how useful this is, both from a player and developer POV. Do you record the game state so you can replay it after, or have it analyzed by the AI, to get a good representation of how the game state was affected by the issue?

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Axialis
02 October 2026 22:58

The durable boundary may be scene state: the engine stays authoritative while agents propose replayable edits through narrow commands.

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Yeah, but I think a re-pricing will happen. They now have to compete with the token cost of building those features, as opposed to the engineering cost. That is what I think is a fundamental change to all software tech businesses, not just gaming.

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