Polyhex

Polyhex

polyhex.games

Tyler (they/them) game developer: Super Bomb Survival, Super Doomspire, currently making Find Everything Youtube: https://youtube.com/@polyhex

👤 Joined on 29 May 2023

3512

Followers

388

Following

260

Total Posts

📜 Kullanıcı Geçmişi

  • 29 May 2023, 05:26
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @polyhex.bsky.social
  • 29 May 2023, 05:28
    ✏️ Kullanıcı adı değişti: @polyhex.bsky.social → @poly.bsky.social
  • 10 Kas 2023, 04:50
    🔄 Profil bilgileri güncellendi
  • 21 Ara 2025, 22:06
    ✏️ Kullanıcı adı değişti: @poly.bsky.social → @polyhex.games

❤️ Beğendiği Gönderiler

I've said it in other words but Angeline era is about the joy of walking into a costco and seeing this and moving on with your life, while checklistvanias feel a bit more like checking off all the food stalls to eat at in a disneyworld

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over the past few days i've been working on a game about sadness, i don't really have much to show yet, but it's trying to be a successor to a game i used to play a lot when i was stressed which used to help. stuff happened to that old game though, it still exists but just feels wrong to play now

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Twilight
17 October 2026 15:27

Gravity dodgeball

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Going to invent one of these apps that people have to delete off their phones in order to get well. Coming at this from an arts background so it won't have any clever financial strategy behind it, it'll be addictive and upsetting for purely creative reasons

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Thank you! We deliberately designed AE to contrast against the checklist-focused exploration of metroidvanias, in favor of something less guided, and more about players making meaning from "being in the middle of what is happening in the world even if confused" vs. "uncovering what happened"

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