murrdoggames.bsky.social
Indie game dev. Wishlist DeckTerra on Steam: https://store.steampowered.com/app/3760980/
👤 Joined on 30 March 2025
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@murrdoggames.bsky.socialIs it from Slay the Spire? Where you have a button to view your current deck at any given point and choose the next card accordingly.
Show PostWall transformation VFX & behind-the-scenes. #GameDev #IndieGames #Horror
Show PostThe FINAL ROUND of #RisingTide3 voting opens tomorrow at noon PT/3 pm ET Ten of the strongest trailers from Rising Tide 3, one last voting round to determine which teams have earned a podium finish. Have you picked your top 3 yet? buff.ly/EIgURsq #RisingTide3 #indiedev #indiegamedev
Show PostFinally got this working right: flat areas of the world use an optimal 1 vertex per hex tile, while more interesting areas use much more. #gamedev Next up: applying some easing curves to these, to make rounded woods, boxy buildings, nicer cliffs, flatter shorelines and so on.
Show PostThis is probably basic stuff for more experienced devs, but I'm proud I managed to convert my procedurally generated hex world to use varying vertex density. #gamedev 1 vertex per tile by default, and the option to use more wherever detail is needed. Previously it was always 24 per tile, lol.
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