Murray Smith

Murray Smith

murrdoggames.bsky.social

Indie game dev. Wishlist DeckTerra on Steam: https://store.steampowered.com/app/3760980/

👤 Joined on 30 March 2025

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  • 30 Mar 2025, 15:21
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @murrdoggames.bsky.social

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❤️ Beğendiği Gönderiler

Is it from Slay the Spire? Where you have a button to view your current deck at any given point and choose the next card accordingly.

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Wall transformation VFX & behind-the-scenes. #GameDev #IndieGames #Horror

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The FINAL ROUND of #RisingTide3 voting opens tomorrow at noon PT/3 pm ET Ten of the strongest trailers from Rising Tide 3, one last voting round to determine which teams have earned a podium finish. Have you picked your top 3 yet? buff.ly/EIgURsq #RisingTide3 #indiedev #indiegamedev

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Joni Korpi
10 December 2025 23:25

Finally got this working right: flat areas of the world use an optimal 1 vertex per hex tile, while more interesting areas use much more. #gamedev Next up: applying some easing curves to these, to make rounded woods, boxy buildings, nicer cliffs, flatter shorelines and so on.

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Joni Korpi
24 November 2025 21:41

This is probably basic stuff for more experienced devs, but I'm proud I managed to convert my procedurally generated hex world to use varying vertex density. #gamedev 1 vertex per tile by default, and the option to use more wherever detail is needed. Previously it was always 24 per tile, lol.

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