Keewan

Keewan

keewan.bsky.social

🇮🇨 Might draw furry stuff sometimes - 🏳️‍⚧️ Any/All - ENG/ESP - 25 and counting - 18+ - No AI

👤 Joined on 16 August 2023

570

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📜 Kullanıcı Geçmişi

  • 16 Ağu 2023, 21:58
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @keewan.bsky.social
  • 10 Kas 2023, 03:46
    🔄 Profil bilgileri güncellendi

❤️ Beğendiği Gönderiler

Arianja
20 October 2026 23:15

Son los #mangabarcelonaawards y es vuestra ultima oportunidad para votar por TRANSITION 6 y dar broche de oro a este viaje. ¿Nos ayudais? @iruuk.bsky.social @keewan.bsky.social @slottralist.bsky.social @owlcatpie.bsky.social #LGBTIQ #trans¿? participa.ficomic.cc/manga-barcel...

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… for being “not quite right”. When Smash first came out, some complained that it was “different” from Street Fighter/Virtua Fighter. Even now there are those who think of Air Rider as “fake Mario Kart”. Read the full article here: news.denfaminicogamer.jp/interview/26... 4/

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• People who pioneer/walk on new paths, who understand and create with their own flavors, will matter more and more in the era overflowing with shoddily made works. Elsewhere in the interview, Sakurai also admitted that like unusual food, some people dislike original creations … 3/

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• Games with a simple system, such as Librarian: Tidy Up the Arcane Library, are very easy for AI to imitate. • AI may produce something similar to Ueda’s Ico or Shadow of the Colossus, but can’t make what Ueda will create in the future—the “originality” that only humans can possess. 2/

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In a LONG interview with Denfaminico Gamer, Masahiro Sakurai said the following about AI-made games: • There are too many Steam releases, and AI makes it worse. Most are “titles that can’t eat”, i.e. unprofitable. • Shoddy AI-made games mostly just reproduce systems existing in other games. 1/

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