James Yarwood

James Yarwood

jamesyarwood.bsky.social

Software Engineer and #indiedev. Writing a hybrid C++ and .NET/C# #Vulkan #gameengine in my spare time.

👤 Joined on 07 April 2025

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📜 Kullanıcı Geçmişi

  • 07 Nis 2025, 06:08
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @jamesyarwood.bsky.social

❤️ Beğendiği Gönderiler

Marv
04 October 2026 23:09

Thanks! I started with Godot and migrated to a custom built one for this game. It supports software and OpenGL rendering and Lua scripting.

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Marv
04 October 2026 23:09

Subway assets in-game WIP #gamedev #indiedev #indiegame #escape93

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Any ideas for solution? #gamedesign In my mining roguelike, falling blocks (left) may trap the player without them dying, which isn't fun. The stone around can be broken by explosives, but in this case no space to escape. I can't make them breakable by hand without trivializing the difficulty.

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I have considered using programmable memory for sync generation and such. This is intended to be a 74XX version of what I have already done in VHDL.

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obsessive thoughts continue early digital computers used tubes & germanium diodes then DTL SOT-23 dual diode can be placed under DIP switch crazy like a possum

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