jamesyarwood.bsky.social
Software Engineer and #indiedev. Writing a hybrid C++ and .NET/C# #Vulkan #gameengine in my spare time.
👤 Joined on 07 April 2025
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@jamesyarwood.bsky.socialThanks! I started with Godot and migrated to a custom built one for this game. It supports software and OpenGL rendering and Lua scripting.
Show PostSubway assets in-game WIP #gamedev #indiedev #indiegame #escape93
Show PostAny ideas for solution? #gamedesign In my mining roguelike, falling blocks (left) may trap the player without them dying, which isn't fun. The stone around can be broken by explosives, but in this case no space to escape. I can't make them breakable by hand without trivializing the difficulty.
Show PostI have considered using programmable memory for sync generation and such. This is intended to be a 74XX version of what I have already done in VHDL.
Show Postobsessive thoughts continue early digital computers used tubes & germanium diodes then DTL SOT-23 dual diode can be placed under DIP switch crazy like a possum
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