Jonathan Lack

Jonathan Lack

jonathanlack.bsky.social

I'm critic, scholar, and podcaster Jonathan R. Lack, PhD. Follow my writing at https://www.jonathanlack.com. Links to podcasts and other socials at http://linktr.ee/jonathanrlack

👤 Joined on 12 July 2023

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  • 12 Tem 2023, 16:47
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @jonathanlack.bsky.social
  • 10 Kas 2023, 02:14
    🔄 Profil bilgileri güncellendi

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And Capcom seems *really* hands-off with SF on anything outside of serving the core Japanese player base, so I could all too easily see them just rolling with anything the Hollywood execs say because they "clearly" know the American audience better.

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Speaking purely from the gut: you make the movie because you think the nostalgia of people who have fond thoughts of the 90s can make a profit, especially after those Mortal Kombat movies did okay and "that's clearly also been dead for years, because otherwise you'd have heard about it in the news".

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My assumption is that some decision-makers on this are people who knew SF from fucking around in the arcade or on a friend's SNES, and never got *into* it into it enough to follow the revival, so just assume it's been dead for over 20 years. Like how people think of Pac-Man.

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Very high on a list of my favorite people (the list also includes my wife and child)

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Angie
18 October 2026 16:50

There's a lot of talk about old fans wanting the simplicity of base -> map transition, instead of the chapter in-between work we do, but I don't think it's wrong to want that. I also don't think the current structure is bad, but I feel skipping half the game isn't fun to me, personally.

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