Sascha Rode

Sascha Rode

sascharode.bsky.social

Engine, tools and graphics programming in C, previously @deck13_de

👤 Joined on 06 February 2024

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88

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📜 Kullanıcı Geçmişi

  • 06 Şub 2024, 21:33
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @sascharode.bsky.social

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❤️ Beğendiği Gönderiler

DASHR - Dynamically Animated Skinned Heightfield Rendering A new rendering algo that lets you merge a whole bunch of ShaderToy and raytracer-style techniques right into your existing bone-animated triangle mesh rasterisation pipeline. New longer technical details video: youtu.be/SA2cXydaq1A

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Filling the gaps among splats with meshes or ray-marched surfaces. The data & acceleration structures are already there. Doing both splats & fill in one single pipeline is cheaper than doing them in two separate pipelines. #MudBun #GameDev #MadeWIthUnity #VFX

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The PC port uses a bigger framebuffer, but not by much, I want to keep the look. About the renderer, I wrote a devlog saffroncr.itch.io/katavatis/de...

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tibi
05 July 2026 16:57

heres a moogle i made in SDF modeler

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