sascharode.bsky.social
Engine, tools and graphics programming in C, previously @deck13_de
👤 Joined on 06 February 2024
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@sascharode.bsky.socialDASHR - Dynamically Animated Skinned Heightfield Rendering A new rendering algo that lets you merge a whole bunch of ShaderToy and raytracer-style techniques right into your existing bone-animated triangle mesh rasterisation pipeline. New longer technical details video: youtu.be/SA2cXydaq1A
Show PostFilling the gaps among splats with meshes or ray-marched surfaces. The data & acceleration structures are already there. Doing both splats & fill in one single pipeline is cheaper than doing them in two separate pipelines. #MudBun #GameDev #MadeWIthUnity #VFX
Show PostThe PC port uses a bigger framebuffer, but not by much, I want to keep the look. About the renderer, I wrote a devlog saffroncr.itch.io/katavatis/de...
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