dbuschek.bsky.social
Prof at Uni Bayreuth, Germany. Human-computer interaction, interactive AI. Building future tools for creative people, while critically evaluating the impact of AI on users, workflows, and outcomes.
👤 Joined on 23 November 2024
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Working on a procedural tower defense game similar to Rogue Tower. Happy with how my different elevations of terrain are coming together. First time using Triplanar mapping in Godot but it was surprisingly easy, especially considering this is with solid colours not texture inputs. #gamedev #Godot
Show PostThe results are out, and for the first time, you can download all the responses as a .csv file if you want to dig deeper into the data. Thank you everyone for participating! godotengine.org/article/godo...
Show Post📣 Submissions open for the Godot 2026 showreel Like last year, if you are a member of the Development Fund, you will be able to cast your votes alongside the Godot maintainers! 📅 Submissions close: October 1st 📅 Voting from October 2nd until October 16th godotengine.org/article/subm...
Show PostWe've been busy on our multiplayer Godot project and it's coming along well. A co-op fishing adventure where you and your friends survive on a boat and fight back against the creatures of the deep. We're going to be looking for external playtesters very soon.
Show PostSo nervous to finally share what I’ve been working on for the past few months 🫨 “Teufelskreis” is my corpo-hell deckbuilder roguelike I’ve always wanted to play. Inspired by Slay the Spire, CloverPit, Inscryption, and Buckshot Roulette. Take a look 👇 s.team/a/4652150 #godot #indiedev #gamedev
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