Nick Ludlam

Nick Ludlam

nick.recoil.org

I’m a broad technologist/developer in games, video, vfx, web & mobile. Previously founder @ Playdeo, CTO @ BERG, Tech at Framestore & The Mill.

👤 Joined on 11 December 2023

107

Followers

110

Following

72

Total Posts

📜 Kullanıcı Geçmişi

  • 11 Ara 2023, 16:56
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @nickludlam.bsky.social
  • 07 Şub 2024, 15:43
    ✏️ Kullanıcı adı değişti: @nickludlam.bsky.social → @nick.recoil.org

❤️ Beğendiği Gönderiler

Jonty Wareing
22 October 2026 13:32

Enviable

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Anil Madhavapeddy
21 October 2026 20:36

Upgrading from OpenBSD 7.9 to 8.0 is just too easy now. I miss having to print out the FAQ, grab the install ramdisks, merge /etc manually, and pray to the BSD gods for driver rain

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Dan Hon
21 October 2026 08:50

theory of mind when working with people now includes modeling whether the other person will use claude etc so I can include an adversarial claude step in my own work to save time sigh

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I updated LayerProcGen to version 0.5.0 with a small assortment of fixes and improvements. github.com/runevision/L... #ProcGen

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Dean Hall
15 October 2026 07:50

We at @ahwoo-official.bsky.social and RocketWerkz have made the BRUTAL Framework, that Ludeon have used to make their engine to power RimWorld, and us Kitten Space Agency, open source and free to use. Our industry is rotting from the core out. We plan to change it. www.reddit.com/r/gamedev/co...

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