mabussoftware.bsky.social
Developing Games https://mabus.dev/
👤 Joined on 05 September 2026
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@mabuspoint.bsky.social@mabuspoint.bsky.social → @mabussoftware.bsky.socialSame-screen co-op TD: who owns the camera? One checks north. Other builds south. Somebody loses the view. Hold the Dawn — wasteland TD, day build / night defend. store.steampowered.com/app/5198270/ (Some models/promo art AI-made, then hand-edited.) Split control, or one drives?
Show PostEvery zombie movie has that one guy who says "we can hold them here." It never works. Hold the Dawn lets you try anyway: build by day, defend by night, with up to 8 friends online, LAN or same-screen. Free Demo (co-op works too), out Nov 11. Wishlist: store.steampowered.com/app/5198270/
Show PostWould you rather hold one chokepoint with friends or spread turrets everywhere? Every zombie night, someone swears the wall will hold. It never does. Hold the Dawn: end-times zombie TD with online, LAN or same-screen co-op. Wishlist + free Demo: store.steampowered.com/app/5198270/
Show PostThose tile pads already read as build spots. Getting path length and tower coverage feeling fair this early is the part that usually decides if a TD works. Curious if you're aiming for short readable lanes or longer winding routes.
Show PostTesting out some stuff, namely Sir Chest and Slime-chan #godot #lowpoly #solodev #gamedev #indiedev #3d
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