BATBUNNY

BATBUNNY

batbunlore.bsky.social

ART, AND THE OCCULT 18+ Helianthe aka BATBUNNY // mostly illustrations but I also animate and code

👤 Joined on 18 October 2024

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📜 Kullanıcı Geçmişi

  • 18 Eki 2024, 17:20
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @batbunlore.bsky.social

❤️ Beğendiği Gönderiler

-- it's incredibly vague advice like "just level up more!" or "just learn the boss' patterns!" or some stupid shit. You never see actually properly curated advice depending on game, mechanics, and player struggles. Ofc it's not always easy, which is why everyone acts like pompous bitches I guess.

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And of course, another extremely obvious issue is the player-base. A lot of those nerd dumbasses don't seem to realize there is an INCREDIBLY-WIDE spectrum between "Let Me Solo Her" guy and "Video Game Journalist". They also vastly underestimate the amount of players who are VERY casual.

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-- without the segments being straight up bullshit (the most common example, of course, being artificial difficulty). But of course, that's irrelevant, because if you don't drink two cups of coffee after doing 32 sit-ups at 3:41 AM on a blue moon to beat a boss, you're trash at the game.

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Unfortunately, it is impossible to make a "perfectly designed" game. There will ALWAYS be a "ceiling"; the problem is, the higher the skill-based requirements, the lower that ceiling gets, because it is exponentially difficult to add lots of elements that make something GENUINELY hard--

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REGARDLESS of how valid the criticism is, REGARDLESS of how objective the facts are, or how actually badly designed things are, you will ALWAYS have a bunch of nitpicky assholes who will make bad-faith arguments about how it's your fault and you're shit at the game actually.

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