andyvaisey.bsky.social
I'm an 8- & 16-bit coder, graphician and musician, mainly on the Commodore64 and Amiga. I'm also a PureBasic coder, programming any development applications I need and maybe the odd PC game. https://andyvaisey.itch.io/ | https://csdb.dk/scener/?id=6404
👤 Joined on 06 November 2024
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@andyvaisey.bsky.socialThanks to everyone at Crash Live 2026. Great to catch up with Tony Crowther after all these years (too many). I was also given the Rainbird book, featuring Morpheus, and a glowing C64 Ultimate, arranged by Gavin Horricks. Nice to see my #3 and #4 entries on the Dropzone arcade machine still.
Show PostWhile I work on FREEZE64 issue 90 and the POKES SPECIAL, I have *this* playing random tracks in the background 🎶. I have my Competition Pro joystick🕹️ on the floor so that I can tap FIRE with my toe when I want the next track! #Commodore64 #C64 #Commodore64Ultimate
Show PostI could see myself running out of possibilities with 8x8 tiles as we has to leave a spare row and column usually, so 7x7 gets tough after a while. I therefore expanded to 2x2 tiles, except the narrow letters, to give me more room to draw. That went all the way back to Gribbly`s.
Show PostHere`s an insight into the tools we had available in 1985 to design a font or a logo. The precision of the shading looks OTT. I would have then used the C64 CharFont program to input the graphics, rather than convert them to hex, which was my 1984 plan.
Show PostSo excited for this, my good friend Sean is doing the music for it. It's going to be something very special indeed!
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