miketuritzin.bsky.social
Building a game/engine based on signed distance fields ~ Past: rendering lead @figma.com, indie VR dev, founder @ Workflowy, search backend @ Google, Quake modder miketuritzin.com
👤 Joined on 08 November 2024
Followers
Following
Total Posts
@miketuritzin.bsky.socialAs someone who's been on the other side of a Tim Sweeney argument; I didn't ask for that and he didn't make an argument.
Show PostMe: "Yeah, things are mostly looking good, but I never figured out why the compositor just drops a frame once in a while?" Coworker: "Is it because of this line in your demo that says drop every 200th frame?" Me: "THE. F#@&ING. WHAT???"
Show PostStarting a new project? Turn on and enforce the following right now: -sRGB for all rendertargets and source textures. -premultiplied alpha in both textures and blending. -fixed-point world time and world position. Retrofitting these after the fact is a giant pain. Learn from my (repeated) fail!
Show Postsorry, code is fucking beautiful. its fucking magical i can type words in the thing and fucking TRIANGLES just appear ? oops i typed it wrong and the triangles did something i didn't EXPECT ?? now weird shit is happening ?? this is the best shit of all time. i was born to fight the computer
Show Post