Mike Turitzin

Mike Turitzin

miketuritzin.bsky.social

Building a game/engine based on signed distance fields ~ Past: rendering lead @figma.com, indie VR dev, founder @ Workflowy, search backend @ Google, Quake modder miketuritzin.com

👤 Joined on 08 November 2024

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📜 Kullanıcı Geçmişi

  • 08 Kas 2024, 03:57
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @miketuritzin.bsky.social

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❤️ Beğendiği Gönderiler

Kenney
22 October 2026 01:22

As someone who's been on the other side of a Tim Sweeney argument; I didn't ask for that and he didn't make an argument.

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Brandon Jones
21 October 2026 23:25

Me: "Yeah, things are mostly looking good, but I never figured out why the compositor just drops a frame once in a while?" Coworker: "Is it because of this line in your demo that says drop every 200th frame?" Me: "THE. F#@&ING. WHAT???"

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Starting a new project? Turn on and enforce the following right now: -sRGB for all rendertargets and source textures. -premultiplied alpha in both textures and blending. -fixed-point world time and world position. Retrofitting these after the fact is a giant pain. Learn from my (repeated) fail!

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gak
21 October 2026 01:21

That dome looks amazing!

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adamatomic
20 October 2026 21:51

sorry, code is fucking beautiful. its fucking magical i can type words in the thing and fucking TRIANGLES just appear ? oops i typed it wrong and the triangles did something i didn't EXPECT ?? now weird shit is happening ?? this is the best shit of all time. i was born to fight the computer

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