taikimitsuishi.bsky.social
Art Director / Asset Super Visor / Senior Environment Artist mostly post about my personal-work.
👤 Joined on 08 February 2024
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@taikimitsuishi.bsky.socialI just released version 0.8 of Avian, an ECS-driven physics engine for @bevy.org. #physics #gamedev #rust v0.8 features faster CCD with fewer ghost collisions, contact recycling, overhauled double-precision support, large-scene optimization, Bevy 0.20 support, and more. joonaa.dev/blog/14/avia...
Show PostI updated LayerProcGen to version 0.5.0 with a small assortment of fixes and improvements. github.com/runevision/L... #ProcGen
Show PostBevy 0.20 is out now! It features Solari and DLSS improvements, better BSN syntax, BSN "ready" events, WESL is now Bevy's shader language, more UI widgets (color picker, scrollable list views, dropdowns), Sprite Materials, Extended 2D materials, Pan Orbit Camera, and more! bevy.org/news/bevy-0-...
Show PostBuilding upon yesterday's biome: Automatic vegetation placement + procedurally generate trees. I'm rendering 20K of these guys so far, still working on optimizing them :) (lil dude is minister of silly walks when you crank the speed up lol) #GameDev #IndieDev #SoloDev #BevyEngine
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