Rob Haisfield

Rob Haisfield

robhaisfield.com

Building WebSim websim.com Product thoughts: RobHaisfield.com My research: ScalingSynthesis.com

👤 Joined on 04 April 2023

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📜 Kullanıcı Geçmişi

  • 04 Nis 2023, 00:50
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @robh.bsky.social
  • 09 Nis 2023, 06:32
    ✏️ Kullanıcı adı değişti: @robh.bsky.social → @robhaisfield.com
  • 10 Kas 2023, 02:44
    🔄 Profil bilgileri güncellendi

❤️ Beğendiği Gönderiler

Cameron
28 July 2026 16:35

OFFICE HOURS TONIGHT ZEITGEIST @ 6 OR 7ISH LOOK FOR THE DUCK, OR LOOK FOR PEOPLE WHO SEEM LIKE THEY KNOW WHAT OFFICE HOURS IS SEE YOU THERE

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Swimming pools with the new realtime path tracer. AI denoising causes some smudging at low spp, but it's somewhat hidden by the depth of field. I might try to incorporate some of the temporal denoising features next, it's pretty unstable/boily. RIP Fable on my Pro plan, thanks for the help

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"Failure to Launch" I really like this one, but before I move on, maybe I try to get a more interesting setting for it than a checkerboard box... This is my first render after porting the SDF part of my path tracer to the optix renderer. Thanks Opus, still have yet to touch a single line of CUDA.

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Pool Party I love how there's a little 2d fluoddity playing out in the middle, blissfully unaware of the high strangeness unfolding above

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Seems like I've been double-tonemapping everything. Perils of vibecoding with insufficient tests

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