alp.d12macera.com
Co-Chief @d12macera.com Senior Dev @teamdefinex https://alpguler.dev/ Mostly just following "Never Fade Away"
👤 Joined on 03 July 2023
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@mrdeadlock.bsky.social@mrdeadlock.bsky.social → @d12macera.com@d12macera.com → @mrdeadlock.bsky.social@mrdeadlock.bsky.social → @alp.d12macera.comfocus points, 1/10-minute cooldowns, etc, so even a party that has one of those overpowered non-combat healing options will still feel challenged by short duration attrition. 3/3
Show PostWAY ahead of the curve in terms of healing options for out of combat. I believe the Necromancer also has one such insanely ahead of the curve option available. That being said I don’t worry too much about it because the time-scales that attrition HP will also, naturally, attrition things like 2/3
Show PostI do see those sorts of takes all the time, and they do baffle me, tbh. The correct take is: due to Treat Wounds: you are always at full HP IF given enough time. Whether you’re given enough time can (and should, imo) have real strategic considerations to it. And yeah, Garden of Healing is 1/3
Show PostHappy to say we released our first product that we put a price tag on. If you’re a #pathfinder game master that runs demo or PFS games, you may like our “Build-Your-Pregen.” daelightstudios.itch.io/custom-pf2-p... #indie #ttrpg #character #sheet
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