tonicponic.bsky.social

30 y/o fellow. I love supporting artists!!!!

👤 Joined on 04 November 2024

83

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106

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362

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📜 Kullanıcı Geçmişi

  • 03 Kas 2024, 15:17
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @tectonicrobot.bsky.social
  • 24 Nis 2025, 18:56
    ✏️ Kullanıcı adı değişti: @tectonicrobot.bsky.social → @tonicponic.bsky.social

❤️ Beğendiği Gönderiler

TGWeaver
18 October 2026 00:00

I'll leave today's entry with this old gif I'm quite fond of. Remember, sometimes full, open exposure is LESS audacious than a bit of failed cover! I'll probably address this more with clothing concepts in a future entry. Until tomorrow!

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In a desperate bid to play as a cute girl in Deadlock I'd completely ignored all the characters that actually fit my play style of jumping head first into every single fight regardless of the possibility of surviving. I apologise Lash, I was unfamiliar with your game.

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[ light vore implications , mawshot ] 90% mouth

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omg_hi!

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sylvie
17 October 2026 23:50

i think the thing that really drives my nuts about game design discourse is how alien it feels, since my approach is like, do whatever you want and if it feels bad you keep trying and make it work. so even measured discussions about the merits of contact damage vs not have me like THEYRE BOTH FINE!!

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