Felix Siebeneicker

Felix Siebeneicker

pythooonuser.bsky.social

Dad 2x | Working on "unannounced" game 🎮 | I post random stuff about my game dev | I'm not an artist 🙃

👤 Joined on 05 February 2024

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📜 Kullanıcı Geçmişi

  • 05 Şub 2024, 08:07
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @pythooonuser.bsky.social

❤️ Beğendiği Gönderiler

Lakes in adjacent cells of same height are now merged into combined lakes. Easier than expected. Lakebed height is based on distance to cell edges, and I could simply skip merged edges while iterating. And for the water mesh, some vertices just needed to be pushed in different directions. #ProcGen

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I updated LayerProcGen to version 0.5.0 with a small assortment of fixes and improvements. github.com/runevision/L... #ProcGen

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Kenney
18 October 2026 19:47

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The procedural lakes are really taking shape now! No more trees or grass under the water! (Still some towers and paths though; one thing at a time...) I only used existing splat-maps and textures here (grass, cliff, forest, gravel) but it's fairly serviceable. #ProcGen #GameDev #IndieDev

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Jasper Flick
17 October 2026 10:52

The culmination of my upcoming PGPUP #GodotEngine #gamedev tutorial is: a wriggling plane!

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