pythooonuser.bsky.social
Dad 2x | Working on "unannounced" game 🎮 | I post random stuff about my game dev | I'm not an artist 🙃
👤 Joined on 05 February 2024
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@pythooonuser.bsky.socialLakes in adjacent cells of same height are now merged into combined lakes. Easier than expected. Lakebed height is based on distance to cell edges, and I could simply skip merged edges while iterating. And for the water mesh, some vertices just needed to be pushed in different directions. #ProcGen
Show PostI updated LayerProcGen to version 0.5.0 with a small assortment of fixes and improvements. github.com/runevision/L... #ProcGen
Show PostThe procedural lakes are really taking shape now! No more trees or grass under the water! (Still some towers and paths though; one thing at a time...) I only used existing splat-maps and textures here (grass, cliff, forest, gravel) but it's fairly serviceable. #ProcGen #GameDev #IndieDev
Show PostThe culmination of my upcoming PGPUP #GodotEngine #gamedev tutorial is: a wriggling plane!
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