themurmuring.bsky.social
Writer 🖋, developer 🤖, bird feeder 🐦, gamer 🎮. Fight fear, greed, and chaos. It may be futile, but what else are you going to do? Just roll over and play dead?
👤 Joined on 06 March 2025
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@themurmuring.bsky.socialSaw someone sharing their A-ha Take On Me style shader, and as it's something I've been working on for ages (making things look like paper for our game, Leonardo's Moon Ship), here's a WIP of mine. #godotengine #godot #gamedev #indiedev
Show PostI've never seen anything like the @godotengine.org release blog posts before. They are like a celebration of the work and people involved.
Show PostPlaying around with lights and reflections. I wanted to try a night time metallic look without all the fancy and costly reflections. Only the player and some minor things being reflected by a planar. The rest is done in shaders for custom stylized light bars and rectangular lights. #godot #gamedev
Show PostBusy couple of days! A few debug tools added, camera FOV changes as you zoom in/out, cinematic camera option to use for video filming later, updated train images and icons for consistency, and updated tutorials with clickable buttons in 3D space! #gamedev #indiedev #godot #indiegame
Show PostThe 4.8 release cycle reaches an ever-important milestone with its very first beta snapshot: #GodotEngine 4.8 beta 1 arrives! 🎉 We've prepared a feature-packed blog post showcasing the main highlights for this new version: godotengine.org/article/dev-...
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