mo

mo

mo-seven.bsky.social

gamedev 3d trpg in godot

👤 Joined on 21 October 2024

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  • 21 Eki 2024, 08:50
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @mo-seven.bsky.social

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What's more frightening than the beast? The Epic builds Humbaba's terror across three tablets before you ever see him. In our game, the buildup is clue-finding, mysterious encounters, and the slow realization of what's waiting. #indiegame #indiedev #turnbasedRPG #gilgamesh #ScreenshotSaturday

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Ancient Babylonians saw the world as a disc surrounded by salt sea, with freshwater oceans pressing down from above and rising from below. Sketch based on the Imago Mundi, for our #Mesopotamian #turnbasedRPG. This is the world our adventurers will cross. #indiedev #ScreenshotSaturday

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A tabletop prototype for our turn based tactical RPG #indiegame based on the Epic of Gilgamesh. We're coding the game version, but before the clay sets, we're testing it as TTRPG first. Fun on paper = (more likely to be) fun on Steam!? #ScreenshotSaturday

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Some spells, such as Maze and Cast into Time, can now temporarily remove your enemies from the battlefield into "removed-from-play" zones where their actions are sharply limited.

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BrainSlugs83
29 December 2025 19:38

As someone with carpal tunnel, that looks painful. Consider making the menu more fluid with where the mouse already is, like a typical select thru where you get multiple choices of what you're selecting (vertically stacked), and only need to (barely) move the mouse again if it's not the default...

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