peterversus.bsky.social
You know me, I’m cool
👤 Joined on 21 August 2023
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watching TALLEDEGA NIGHTS on this flight and this movie is a perfect comedy imo. “ten years? i got to lay off the peyote”
Show Post1. GDScript is their native scripting language but C# is being treated as first class binding. 2. Yes, compute shaders are availible as well as compiled C/C++ code. 3. Builtin profiler is GDScript only right now. C# needs external profiling. 4. Kinda, but its limited.
Show PostI use C# and it works great with Godot. They do plan on doing full implementation to the point where you don't need to download the .NET version of the engine to use C#, it'll eventually be all in one
Show Postalso I'm very very very hesitant to switch away from C# 50% of why I want to switch to Godot is literally just so that I get access to modern C#'s static abstract interface operators
Show Postso in Godot, 1. is C# a first-class citizen or is it left to the wayside in favor of GDScript? 2. does it have low level parallelism with compute shaders GPU side and NativeArray style job system CPU side? 3. does it have a profiler similar to unity's? 4. is the render pipeline customizable?
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