armanjr.bsky.social
Building apps & games for Apple Vision Pro | https://immerseit.pro/
👤 Joined on 08 November 2024
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@armanjr.bsky.socialWould you all like another teaser of my upcoming boomer shooter creator? Alright! #gamedev
Show PostOrienting a RigidBody with precision timing requires something beyond a naïve "accelerate-towards-target" method. Here's a slow-motion comparison between the naïve method vs. what I call the "Akira slide". Green line indicates acceleration. #GodotEngine #gamedev #indiedev
Show PostThat’s very insightful, thank you. I’m in a similar position, starting some prototyping in UE (more familiar with it) but Epic seems to be dropping the ball lately with their Open XR implementations (especially on hand tracking for Android). So lurking around Godot 👀 So thanks for sharing.
Show PostI'm unsure what "wheels" you're referring to, but I might be the wrong person to ask on this, since I don't expect any "wheels". The only things I expect to come out-of-the-box are rendering, tracking, input, and haptics (which Godot has). Everything else for me falls under design.
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