tomasweisss.bsky.social
Rendering humans on phones Graphics Programmer & 3D Lead at PromethistAI 23 | Czechia
👤 Joined on 07 February 2024
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@tomasweisss.bsky.socialFollowing three years of development, FluidNinja LIVE-2 released - free to download at the community server #FluidNinja #UE5 #realtimeVFX #VFX #gamedev
Show PostFinally published another visual article after a long time. 🔗 visualrambling.space/distance-fie... This one is about distance fields, one of the most interesting topics I explored recently. made with #threejs and #animejs
Show PostNuclear Throne Update 100 added Custom Difficulty mode last year. Question: have you been using it, and if so, how?
Show PostMaterial blending WIP. Each SDF brick can store id's and fractions for up to three blends. #vulkan #screenshotsaturday #gamedev #indiedev
Show PostMe: doing computer graphics for 10+ years, teaching it for 5+ years, made hundreds of graphics demos and pet projects Also me: spent an hour debugging what turned out to be a missing cosine term in the Lambertian brdf (aka THE ONLY nonconstant term) 😓
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