Multiplayer

Multiplayer

multiplayer.app

The debugging agent for developers. Try it for free: https://go.multiplayer.app/

👤 Joined on 07 August 2023

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📜 Kullanıcı Geçmişi

  • 07 Ağu 2023, 13:18
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @trymultiplayer.bsky.social
  • 10 Kas 2023, 02:19
    🔄 Profil bilgileri güncellendi
  • 22 Nis 2025, 16:26
    ✏️ Kullanıcı adı değişti: @trymultiplayer.bsky.social → @multiplayer.app

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❤️ Beğendiği Gönderiler

Team efficiency is a different goal than individual velocity. The developers I find most interesting right now don’t ask 'how do I ship more with AI?', instead they ask 'how do I make sure what we ship is worth keeping?'

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Finished doesn't mean closed. One of my favorite things about the Multiplayer web dashboard is that you can reopen any session and keep going in the same thread the agent used the first time.

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The latest Jellyfish's AI Engineering Trends research shows token consumption climbing sharply, but PR revert rates remain roughly flat across all AI adoption tiers, hovering in the same 0.45%–0.65% band they were in a year ago. More tokens per developer hasn't bought fewer reverted PRs.👇

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Amy Tobey
08 June 2026 10:57

while I agree it's great for bugs you know about (known-unknowns), I've had a few experiences where problems only become visible against the noise when blanket coverage is in place (unknown-unknowns). so could I convince you to say it usually beats constant collection, especially on cost?

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Replace PR slop with a handful of high-quality PRs. Coding agents prompted by incomplete observability data produce noisy, low-quality PRs that create more review work than they save. Multiplayer provides coding agents unsampled, full-stack session data. Try it for free today: www.multiplayer.app

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