persona.bsky.social
Jonathan Kim. Worked on Scott Pilgrim EX & Penny’s Big Breakaway. Animator on Skullgirls, Indivisible, TMNT: Shredder's Revenge & 1st Scott Pilgrim game. Art feed: #✏️ https://bsky.app/profile/did:plc:755iakaobnmfqlbdoyojat5s/feed/aaait2rkf73ko
👤 Joined on 11 April 2023
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This is what restaurant signs are supposed to look like
Show PostKOF13 is like the pinnacle of high resolution pixel art IMO, but I feel like it would break down sooner than the pocket version the more you zoomed in KOF13 almost has to stay in motion for the full effect to work lol
Show Posteven comparing agumon sprites, once you make it a little higher resolution it becomes slightly less able to be scaled up infinitely
Show Postjust to show what I mean agumon feels like you could blow up its size forever and it still look almost like it’s physically there while this high resolution sprite from the persona fighting game, which you’d assumed high res = high quality, loses quality as you make it larger
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