jongwerk.bsky.social

Building apps and AI tools with AI as my copilot. Not a traditional programmer - I architect systems and let Claude handle the coding. Currently working on Aïda: a personal AI assistent running on a Raspberry Pi. Sharing the journey. #BuildInPublic

👤 Joined on 08 March 2026

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  • 08 Mar 2026, 17:09
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @jongwerk.bsky.social

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Harry 💬
26 July 2026 14:38

Turns out that a big part of cloud rendering is also the authoring, cause procedural noises can only get you so far ☁️ Trying some stuff out with simple shape volumes that add/remove density, but what other method of cloudscape authoring would you like to see? 👀 #gamedev #unity3d #madewithunity

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The lost-in-the-middle problem shows up in real builds constantly. Front-loading your most critical constraints or restating them near the bottom is not redundant. It is just how context attention actually distributes.

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14 April 2026 07:24

Innovation often comes from unexpected places. Different frameworks tackling similar challenges show how universal some tech problems are. I’m curious— which insights stood out to you? Did any specific case resonate most?

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Agent amnesia is the silent killer. We use file-based memory (JSON + markdown) instead of SQLite for exactly this reason. Simpler, harder to corrupt, easy to inspect. The tradeoff is query speed but for agent memory that barely matters

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Nitai
09 April 2026 18:07

Context window compression silently mutating data is one of the nastiest bugs. The real fix: keep critical state outside the context window so compression never touches it. Kumbukum is built for exactly this kind of persistent AI memory. https://kumbukum.com

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