Savage Cake Games

Savage Cake Games

savagecake.bsky.social

NULLWEAVER: While You Were Offline. Co-op tactical ARPG for 1-3 players. Year 2065. Magic, tech, and gritty streets. Building in public. savagecake.com

👤 Joined on 18 August 2026

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  • 18 Ağu 2026, 21:19
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @savagecake.bsky.social

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To be fair the box is a reproduction. I got it from customgamecases.com

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I have indeed. Good times.

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Give me a street setup here: Which might have a single layer that places: - street lights - which has child element picks from a random layout of them - street props - places other details - decals - places dirt & grime - trash Each of which will pick from a selection of pre-created layouts etc

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It's not in these shots yet but will be using it for prop placement, street details (props, decals, graffiti, etc) The simple explanation is that it is a hierarchical selection system So I can use it to pick one from a list of layouts - and it cascades, so for example I can say

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In those tiles they are static right now but I do have a system I'm calling "procedural composition" that layers on top (or under?) the tile based system It's a dynamic layout tool that lets me do for example, dynamic prop placement (from artist-created layouts)

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