ericmoen.bsky.social
|| Sound designer @ Bungie || Chicago || ericLmoen.com
👤 Joined on 08 December 2024
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@ericmoen.bsky.social#usedtobeachicken is a new hashtag I'm work shopping #sounddesign
Show Post🚨NEW LIBRARY: →Rainscape←, five hours of field recordings (rural motels, deep forests, tunnels, etc.) and close-mic'd props/surfaces (wood, metal, plastic), a complete construction kit for beds and point-source emitters. #filmsound #gameaudio #soundeffects www.asoundeffect.com/sound-librar...
Show PostHow did we implement the ambiences for Big Walk? @nicholaszhangaudio.bsky.social manually drew poly lines for all the different biomes and rivers, and built tools to detect shorelines and scatter positions. Most of it is done before the game even runs, and then we just blend between stored values!
Show PostOh. I'm available for sound design work as senior, principal, or lead and even audio direction. I'm open to talking but I'm going to take an entsy -weentsy break before diving back in.
Show Post🎉Happy Birthday 2 me🎉 if you wanna give me a present, please do wishlist PAPERHEAD on Steam store.steampowered.com/app/2680280/... Even better if you buy it once it releases! If you don't, birthday will be canceled and I'll turn into some mindless ai-loving fucknut
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