ES-DE Frontend

ES-DE Frontend

es-de.org

Gaming frontend for Linux, macOS, Windows and Android https://es-de.org

👤 Joined on 01 December 2024

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📜 Kullanıcı Geçmişi

  • 01 Ara 2024, 20:30
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @es-de-frontend.bsky.social
  • 01 Ara 2024, 21:33
    ✏️ Kullanıcı adı değişti: @es-de-frontend.bsky.social → @es-de.org

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❤️ Beğendiği Gönderiler

As long as they are developing in the open and sharing what they learn then it's good. Information wants to be free.

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16 October 2026 08:55

Producing code is generally easy, which is why LLMs can do that readily. Reading, interpreting, scaling, and updating it is an entirely different ballpark.

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16 October 2026 08:55

From the sounds of it the landscape is getting flooded with vibecoded releases, and if they're primarily AI generated they're going to be difficult to impossible to maintain. You cannot meaningfully bugfix or update code if you don't know what it does.

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Valerie
16 October 2026 08:55

docs.google.com/document/u/0... There's work on a list of decomps and recomps that don't use AI. It's not mine and I doubt it covers everything but people are working on picking out the human made stuff.

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Ricky
14 October 2026 08:10

Optimizing startup time? Maybe it's because of my big library but startup takes a good while. I have the whole install and game media on a very modern SSD while the games themselves are on an HDD to try to shorten startup time. That said, I have very few complaints. Love ESDE.

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