John Skov

John Skov

deftjargon.bsky.social

Game Dev - Technical Producer on Forntite's Performance and Memory optimization team. Currently in Seattle's East Side. Stupid legal disclaimer: Expressed opinions are my own, and do not represent Epic Games or any other organization.

👤 Joined on 03 November 2023

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  • 03 Kas 2023, 20:51
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @deftjargon.bsky.social
  • 09 Kas 2023, 03:58
    🔄 Profil bilgileri güncellendi

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cydereal
13 October 2026 23:58

confirmed for the winter pottery show at our local studio if you're in the atlanta area come check it out in december!!

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finished idle_directive, more games need grids on which I can assemble contraptions

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Arc Raiders proves you can make Unreal Engine 5 look/run really good while alot of stuff is going on, and still have great network performance.

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Now more than ever, the only choice for the video game industry is clear Target lower-Fidelity, lower-spec hardware You can’t keep raising budgets for games when people already can’t afford them

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At the very least, I assume we’re going to see developers spending more time on optimization Unreal engine 5 just got a big performance uplift Capcom has spent the last two years trying to fix MH Wilds and DD2 performance too Get your games on switch 2 and performant on most PCs

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