Starlit Snow

Starlit Snow

starlitsnow.bsky.social

🇨🇦 || They / Them || 💻 Unreal Engine || 🎨Technical Artist || 👷Indie Game Dev || 🚗 EV Enjoyer

👤 Joined on 24 July 2023

271

Followers

352

Following

599

Total Posts

📜 Kullanıcı Geçmişi

  • 24 Tem 2023, 16:51
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @martiandays.bsky.social
  • 09 Kas 2023, 03:52
    🔄 Profil bilgileri güncellendi
  • 15 Nis 2025, 19:54
    ✏️ Kullanıcı adı değişti: @martiandays.bsky.social → @starlitsnow.bsky.social

❤️ Beğendiği Gönderiler

aknumbers
17 October 2026 19:37

everything is everywhere now x.com/aimbotRaz/st...

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aknumbers
16 October 2026 13:03

I would be absolutely shocked if base m4/m5 could not run this at 60fps once optimization is complete, assuming there are no gamebreaking issues with metal and this game. as we work towards a true recomp, and (on ps4) shaders not through spir-v, there's more room for improvement.

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aknumbers
14 October 2026 17:07

youtu.be/K08oYWllQwU Flum finished mantling! Moosh’s Xbox layer gets featured! there’s a portable vault now!

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aknumbers
14 October 2026 14:28

Because what you’re seeing is not game geometry but collision surfaces :)

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aknumbers
13 October 2026 19:33

the challenge of deploying a game like this lies not solely in making it work at all but making it still be fun when cheating is a hard problem to solve. I cannot solve it, but I can prepare. in part with the new Strava for Bot Guardians

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