emaudible.bsky.social
Hello! 🏳️🌈 Workin with A Shell in the Pit making noises on indie games. Big Walk, Untitled Goose Game, Night in the Woods, Chicory, Pacific Drive, Tchia etc
👤 Joined on 25 July 2023
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@emaudible.bsky.socialBig Walk proves my point that good sound design carries a lot of weight. The way lower frequency sounds sound like is so damn good I want to stay in there
Show PostMore of this energy. This is the type of thing that a middle school/high school kid sees and goes "wow that's a cool job" and starts learning about sound.
Show PostHow did we implement the ambiences for Big Walk? @nicholaszhangaudio.bsky.social manually drew poly lines for all the different biomes and rivers, and built tools to detect shorelines and scatter positions. Most of it is done before the game even runs, and then we just blend between stored values!
Show PostThis is why @emaudible.bsky.social recorded the ambiences using a quad setup! (We went with the standard and then got rid of one of the channels in the edit). She built this contraption using antennas so that it would be portable and easy to hike around with! #BigWalk #gamedev #gameaudio #indiegame
Show PostCheck out Audio Log's unique interview with Em Halberstadt and Nicholas Zhang on the sound for BIG WALK - captured INSIDE the game: https://www.asoundeffect.com/big-walk-game-audio/ #sounddesign #soundeffects #gameaudio #gamedev #indiedev #audiopost #postproduction
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