ikari_01 くコ:彡

ikari_01 くコ:彡

sd2snes.de

sd2snes/FXPAK creator | would-be retro hardware maker | dad | outta time&sleep | CRT nut

👤 Joined on 04 September 2023

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📜 Kullanıcı Geçmişi

  • 04 Eyl 2023, 09:02
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @orzvektor.bsky.social
  • 09 Kas 2023, 03:44
    🔄 Profil bilgileri güncellendi
  • 23 Nis 2025, 16:04
    ✏️ Kullanıcı adı değişti: @orzvektor.bsky.social → @sd2snes.de

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❤️ Beğendiği Gönderiler

I keep saying. Letting non-technical people use AI coding tools is like letting a toddler drive a bobcat. Every time I see an ad that's like "Wow! Claude lets Stacy from HR write an app!" I get a sense of dread.

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- redone translation (seems to be the case) and variable font (doesn’t seem to be the case) - option for 4:3 aspect ratio (the trailer currently shows 8:7, which is not as intended, the graphics are stretched)

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12 August 2026 11:46

you could make a copy of this file on your sd card /sd2snes/saves/CURRENT_EXACT_ROM_FILENAME.srm and the new file should be called (same location) Final Fantasy III (USA) (Rev 1).srm (or after the new downloaded file name, just instead of .sfc it's .srm (just keep the downloaded file out of saves)

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12 August 2026 11:46

you have a clean "launch" copy :) could you try getting your hands on this rom "Final Fantasy III (USA) (Rev 1).sfc" (CRC32: c0fa0464) someone posted having issues with the launch copy but doesn't experience issues with Revision 1.

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If anyone had issues to reflash Satellaview cartridges via OSCR, @sd2snes.de did a deep dive & figured out a whole bunch of new documentation about Satellaview 8Ms! There are actually blocks that could be locked, which is a thing that was pretty much unknown until now. github.com/oscartreader...

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