BehemothCatCommander

BehemothCatCommander

behemothcat.bsky.social

I'm Commander Shepard, and this is my favourite place on the Citadel. Paragon/CN, System Analyst & Process Architect (ITSM)

👤 Joined on 09 November 2024

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  • 09 Kas 2024, 19:27
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @behemothcat.bsky.social

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Instead of recommending that recently laid off BioWare devs risk everything to start their own studios (lol like it's so easy?) You could take a bit of that energy and buy games from some that already did ☺️ Eternal Strands just launched this week and I'm pretty sure Stray Gods is on sale!

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My advice to EA (not that they care): you have an IP that a lot of people love. Deeply. At its height, it sold well enough to make you happy, right? Look at what it did best at the point where it sold the most. Follow Larian's lead and double down on that. The audience is still there. And waiting. ❤️

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Not that there's any shortage of that, when it comes to deciding why a game doesn't do well. For the anti-woke crowd, for instance, there are woke games that do well and woke games that do poorly and only the ones that did poorly did so *because* they were woke. Says more about them than the game.

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Maybe I'm being unkind. There are certainly all sorts of lessons a company could learn from a game like Veilguard (I still haven't played it, so I'm going off what other people have said), but "maybe it should have been live service" being the takeaway seems a bit short-sighted and self-serving.

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Eventually, you're going to ask yourself why we (the company) even bother with those other games. Like single player games. It's a question you've asked aloud before. The fans bristle, but you're not here to supply every audience what they want. You're here to make money and increase share value.

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