Max Lebled

Max Lebled

maximelebled.com

👋 3D animator for games (and occasionally 🇫🇷 localization) 💼 Prev. worked for: Facepunch, Valve, Nightdive, Wishes Unlimited... 🎞️ Animation reel at https://www.maximelebled.com/ 🐠 Avatar drawn by @botjira.bsky.social 🌍 Rennes, France

👤 Joined on 21 October 2024

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📜 Kullanıcı Geçmişi

  • 21 Eki 2024, 19:32
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @maxlebled.bsky.social
  • 21 Eki 2024, 19:48
    ✏️ Kullanıcı adı değişti: @maxlebled.bsky.social → @maximelebled.com

❤️ Beğendiği Gönderiler

It also stymies career growth by siloing outsource employees away from the collaborative soup.

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for every problem you can think of in game dev at least 2 or 3 incredible next gen solutions have withered on the vine and died bc some 2000 person studio bet the farm on a Concord and lost. if the game industry's trade groups weren't such a shambles, facilitating standard tools would be their job

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that is how production works in p much every other media industry. keeping massive in house workforces to homegrow software/toolchain stuff is a big part of how we ended up in this megafauna dieoff. anybody w industry exp has a story of how this model led to massive squandering of incredible tech.

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this is apparently a controversial take but: smaller co-dev oriented studios are the only viable path forward for AA-tier games and many below. this does not and should not mean "1 studio that gets credit and a dozen sweatshops". but studios w/ production specializations collaborating game-by-game

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🦇 Hexavier 🎃
22 October 2026 11:32

xNormal has an object to tangent space converter that literally never fails unless YOU fuck up All-time champion software

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