kamuishojira.bsky.social
👤 Joined on 05 August 2023
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I used to work for a company that did development for hire, and was fairly successful at it, in that the clients were happy and the money was decent. So it doesn't need to be precarious. Freelancing is doomed, though (signed, a freelancer who once got fired and re-hired 3 times within 8 months).
Show PostEvery article now is about a magical core team of "5 engineers" and their job was managing 500 contractors (none of us receiving insurance, PTO, or even a single holiday) All completely legal according to us labor law ✌️
Show Post“Why can’t our small team do it? E33 was made by 33 devs surely our team can do it too.”
Show Postfeel like this tension in coverage is only gonna get worse as the press continues from the perspective of the bosses organizing and benefiting from the contractors but the vast majority of games workers find themselves among the 900+ contractors and not the chosen special 75 person ‘core team’
Show Post