rasmusindie.bsky.social
Solo indie game dev, musician and father of two. Woke AF. He/him. Working on an exploration driven puzzle adventure, Mindbreak. 📍Copenhagen, Denmark ✨Wishlist Mindbreak: https://store.steampowered.com/app/3470490/Mindbreak/ ✉️ rasmus@lostumbrellagames.com
👤 Joined on 20 October 2024
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Happy Saturday everyone! You did it 🥳 We've offivially hit the 1000 wishlist mark! Thank you so much you guys are awesome. #indiegames #gamedev #indiedev
Show PostStaples are bent steel wire, and with enough patience they link into a working mini car with no glue or welding. The real challenge is balancing strength and weight so it still rolls.
Show PostI understand why players might find it a little unusual from what they normally expect. When I tried it I thought it was a unique element to your game. Along with the other notes here, I think a bit more onboarding for those events may help players get used to them quicker.
Show Postyeah even without a proper A/B, just counting how often people flip the toggle is already useful. if almost nobody touches it, the real-time bit might not be the blocker you think
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