rubenwiersma.nl
Research Scientist at Adobe Research Paris, working on geometry processing and geometric deep learning. Previously Postdoc at ETH Zürich, PhD @TUDelft, research intern @Adobe. rubenwiersma.nl
👤 Joined on 15 November 2024
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@rubenwiersma.bsky.social@rubenwiersma.bsky.social → @rubenwiersma.nlif your supposed skill is in ideation, and yet you can't think of a single way to make your game without AI generated VO? then you've got a pretty long way to go with your ideas if your only conception of "good" is "high fidelity/professional"
Show PostIn addition to the research findings, this is the type of research I really enjoyed doing 😊 "On Hyperparameter Tuning on the Test Set" arxiv.org/abs/2610.05902
Show Post🧵 Boldbobbin v.1.3.0 is out You can now directly use style transfer and auto-digitization within Boldbobbin to create your own embroidery design!
Show PostLame old me talked a bit (25min) about the role of visualization in science --- forgive my poor time management: youtube.com/watch?v=7CfDEnHxPWA At BCON I was personally interested to witness the constant practical constraints surrounding performance, and editability/directability.
Show PostI was pretty blown away by some of the creativity I witnessed at the Blender Conference (and loved the beautiful presentations... it's almost like the presenters were professional artists...) The amount of care was refreshing. conference.blender.org/2026/ #BCON26
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