sean 🪷 comms open

sean 🪷 comms open

seaspaces.bsky.social

🌲 sean 🌲 they/them; vey/vem 🌲 artist / animator / composer / programmer 🪷 creator of titletext[] 🪷 https://titletext.neocities.org/ 🪷 🍵 https://ko-fi.com/seaspaces

👤 Joined on 21 May 2024

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📜 Kullanıcı Geçmişi

  • 21 May 2024, 18:07
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @seaspaces.bsky.social

❤️ Beğendiği Gönderiler

Here's the delightful development story behind Big Walk, one of this year's best video games www.bloomberg.com/news/newslet...

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One of my favorite and most effective design patterns is "tell the player exactly what you're gonna do to them, then do it." You can be SIGNIFICANTLY meaner to the player if you simply tell them ahead of time that that's exactly what you'll be doing, and also the suspense of the warning is a delight

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Act 3 was developed for about 8 months in concert with Act 2. Some of its assets got repurposed for Act 2, but the ones that didn't have a real vibe to me.

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poka popa is so much fun to say :3

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