rogercuac.bsky.social
Coder and designer of gameplay experiences. Principal Gameplay Programmer at Giant Squid. Prev: Messhof | Flat Heroes | TTGames |
👤 Joined on 05 October 2023
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@rogercuac.bsky.socialMade a quick utility to auto-generate a rope tightly wrapped around arbitrary geometry. Supports odd shapes and multiple objects. Had the idea for this simple algorithm while taking a walk, and it worked a lot better than expected.🪢 #GodotEngine #gamedev #indiedev
Show PostAfter-lunch stroll in the garden 🌸🌿✨ Remember my first post here? It's actually part of a larger piece (2nd image). I put a lot of love and care into this piece, and I'm very proud of it. 😊
Show PostIt's been 3 years working on No Rest for the Wicked with Moon Studios. 🌖 With the latest co-op update out and all the great feedback coming from players, it felt like a good moment to share a small reel of the project. Let’s go. Another year, another Wicked Animations ! 😁 #animation #gamedev
Show PostThank you all for the many kind messages & generosity! It's a bit overwhelming! So very grateful. I was on a plane for the whole thing, en route home after a wonderful concert performing superb game music by my friends/colleagues in collaboration with the @baftagames.bsky.social. Which was a BLAST!
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