colleagueriley.bsky.social
I'm a software developer, focused on building lightweight low-level tools, primarily in C, that encourage clarity, simplicity, and better software design. https://github.com/Colleagueriley/ https://x.com/ColleagueRiley https://discord.gg/pXVNgVVbvh
👤 Joined on 12 November 2024
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Since some people asked, this is how I did the Chromatic Aberration hack.
Show PostLatest XCode+macOS can no longer debug C/C++ programs, but in turn I got a 'Apple Intelligence' button which I can't disable, yay? (who needs a debugger anyway when AI writes all the code right?)
Show PostPSA: sokol_audio.h now has a backend for the PS Vita 🤪 Normally I wouldn't merge PRs that I cannot test or maintain myself, but in this case I made an exception because it's very little and very straightforward code: github.com/floooh/sokol...
Show PostI spent the last few years building enik-engine, a lightweight C++ game engine with a custom editor, hot-reload scripting, physics, animation, prefabs, and more. Fast, small, and built for experimentation. Here’s a deep dive into how it works and the lessons I learned: hanion.dev/post/enik-en...
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