Shin ★

Shin ★

shinsane.bsky.social

Purple/short hair waifu lover 💜. Otamatone/Rockman/Rhythm Games. We love pop'n music. I know what you're afraid about. 🕊️ 🦋

👤 Joined on 11 September 2023

65

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131

Following

543

Total Posts

📜 Kullanıcı Geçmişi

  • 11 Eyl 2023, 23:49
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @shinsane.bsky.social
  • 08 Kas 2023, 21:58
    🔄 Profil bilgileri güncellendi

❤️ Beğendiği Gönderiler

Chuuni Firis-chan. Requested by kel_barrel #atelierfiris

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shird
21 October 2026 00:40

shello ! farmer shird is here <( ̄︶ ̄)> in wintertime . ⛷️ www.youtube.com/watch?v=cxdg...

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Duck Hunt leverages the limitations of the NES and stacks up 40 extra sprites, ordered in front of the dog sprites, 5 per row, along the bottom right. This makes the NES unable to draw the dog sprites on those lines, since the NES can only draw 8 sprites per horizontal line. CRAZY!

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How does NES hide the bottom of the dog on this screen? Most games I've seen do this by turning off sprites on that line with a sprite 0 hit triggered write. However Duck Hunt does it with 0 writes to any hardware registers outside of vblank! Answer in thread!

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