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One Man [RPG] <studio>

@oneman-rpg-studio.com did:plc:ubm235gapdhop5lkdvokoq5y

I'm Francisco Bravo, an Independent TTRPG creator. I write, design and lay out original dnd 5e supplements & lots of free table-ready tools for DMs. More in: https://oneman-rpg-studio.com

Bluesky’a katılma tarihi:

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Özet

One Man [RPG] <studio> (@oneman-rpg-studio.com), 20 Temmuz 2026 tarihinde katılan bir Bluesky kullanıcısı. 19 takipçisi var, 58 hesabı takip ediyor ve 182 post paylaştı.

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  • World Anvil Worldbuilding@worldanvil.com

    Travel eats up a huge chunk of most DnD campaigns, and it's usually the most boring part. Here are 5 tips (and a bonus video) to fix that.

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  • Tavern Publishing@tavernpublishing.bsky.social

    One of the things we kept coming back to while designing the first three One Night Adventures was that getting five adults around a table is already hard enough. A quick adventure shouldn't require you to schedule four more sessions before you find out how the story ends.

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  • ewen_cluney.txt@nekoewen.bsky.social

    It's hard to tell where specifically it started, but the term "Game Master" actually predates D&D, and notably was used to refer to facilitators of play by mail games of Diplomacy. "Dungeon Master" likely came from the D&D community first (specifically the APA-L zine), and was soon adopted by TSR.

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  • SPOOKYsnout@snoutmaster.bsky.social

    But also, I was that autistic kid who played GBA Fire Emblem, Breath of Fire, pined after Tales of Phantasia reading about it in Nintendo Power. Valkyrie Profile, FFT, I loved it. But, they didn't have dialogue trees like KOTOR2 or FoNV, or ability scores like DnD. But why couldn't they?

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  • Rosetti@rosetti.bsky.social

    Two more dnd baddies; Lancaster and Monarch, members of Valmar's special forces, the Providence Unit.

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