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Gravity Pollution Studios

@gravitypollution.bsky.social did:plc:tpynr54glq5apxun4ba3ptns

An indie game studio based out of Vancouver WA. Gravity Pollution currently has 4 games posted to Itch.io. https://gravity-pollution-studios.itch.io/

Bluesky’a katılma tarihi:

Takipçi
84
Takip edilen
116
Post
131
Sıralamaya girdiği gün
0

Özet

Gravity Pollution Studios (@gravitypollution.bsky.social), 15 Eylül 2025 tarihinde katılan bir Bluesky kullanıcısı. 84 takipçisi var, 116 hesabı takip ediyor ve 131 post paylaştı.

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Son beğendiği postlar

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  • Gravity Pollution Studios@gravitypollution.bsky.social

    Firebreaker is now available for FREE at gravity-pollution-studios.itch.io/firebreaker If you play it and like it, please leave feedback for the algorithm! #indiegame #gamedev #indiedev #solodev #unreal #free #puzzle #itch.io

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  • Gravity Pollution Studios@gravitypollution.bsky.social

    The toughest part of this was getting the lighting of the fires correct. The fires don't actually shed light, so I had to add an orange spotlight to each tile that shuts on and off when the fires are active. #indiegame #gamedev #solodev #indiedev

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  • Gravity Pollution Studios@gravitypollution.bsky.social

    To give the puzzles more variety, I added night levels that change the players ability to fight the fires. With less "visibility," the player loses the ability to create diagonal fire breaks. #gamedev #indiegame #solodev #indiedev

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  • Gravity Pollution Studios@gravitypollution.bsky.social

    Firebreaker- DevLog gravity-pollution-studios.itch.io/firebreaker An updated menu with lockouts that respond to saved scores. Like the Settings menu, the "3-star" score is a separately created widget that I could cut and paste. #gamedev #indiegame #indiedev #solodev #puzzlegame #gamedesign

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  • Gravity Pollution Studios@gravitypollution.bsky.social

    I tried something new in this project: the menu bars are a widget template that I made separately, and then inserted. Normally, I would just add all the "lights" for the settings separately and code them individually. It made the process much faster. #gamedev #indiedev #indiegame #solodev

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